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Obscure Designs is taking a step in another direction. The last few weeks have been incredibly enlightening for me as a designer. My classes have moved at a much brisker pace than I anticipated and on top of that designing a card game taught me a lot – even if it flopped.

Instead, this blog is going to be used for a different purpose from now on. Instead of chronicling the design of a single table top game, this space will be used to portray and draw out different systems and features for games in the future. In so many words, it will become a living portfolio of ideas, concepts and other designs for the future.

Rules of the Road

            Now that we’ve settled on what kind of universe we’re going to be in – Paranormal – we have to decide a few other things. First, and most important we need to find a clear and decisive goal. What are our players playing towards? How do you win? How do you lose? The second thing we need to talk about are concepts – how does the game work? How do we get from start to finish? And last, we’ll talk about resource management and card advantage and how we want to approach these two concepts; and what they are.
 

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